Dunno about you, but I find the lack of interesting boats to look at very boring indeed.
This is a static boat library for anyone who fancies adding more boat choices to their projects to populate harbours etc. If you are a consumer your friendly developer will send you here to download this so you can see these boats.
This isn't every type of boat, it's mainly leisure boats and mainly the types that are missing in the standard object list. Sailing boats mainly.
These are not pretty. I've been extremely brutal in cutting out polygons and textures. They're for populating areas rather than being works of art so if you zoom in expecting to be moved to tears you will more likely coat your screen in a fountain of vomit laced with plasma.
Each model has the tri count attached to the name so you can figure out whether you're going bonkers or not, but most have LODs so the naming stays for old time's sake.
All models start with - bsl - so you can find them in the object list. All models have invisible columns below them to increase visibility as quite a few are rather small.
What's present -
6 kayaks in various colours
6 zodiacs in various colours
6 open RIBs in various colours
3 RIBs with cabins in various colours
2 passenger boats, one open, one closed.
2 sailing boats, one catamaran, one normal, with the sails up. The rest are all sails down.
1 large motor yacht.
3 speed boats, a Riva, a penis extension and a ski boat
1 open sport fishing boat
2 small cabin boats
6 narrowboats of varying colours
Plenty of sailing boats of various sizes with their sails down.
I didn't make most of these, the majority are free models I've butchered.
Model credits - Valentina Canniello, urbanhighenergy, P.F., Piil60, hclakmal519, Giuseppe Spinelli, alask
Many of the boats in this mod - https://flightsim.to/file/27908/moving-boats-3d-model-library are also usable as static models, but this mod may as well remain as it's focused on filling space with minimal resources.
V 1.2
This gets rid of some textures so you're better off completely deleting the old version.
Gives the models a further ravaging so they're easier to run. Most now have one material only and smaller LODs.
Adds a few new models and colour variations. Mainly sailboats.
Adds a small amount of night lighting so marinas look more realistic.
CaptainMoonlight
😊
superspud author
5 months ago
Gockel
SMurilo
.-.-.-.-.-.-.-.-.-
Congratulations on the work!!! Grateful!!!
kamho6
magnetic333
PilotalexYYZ
Thanks for the hard work. Awesome with alot of developers using it. Brings msfs to life
Smartvinnik
Hi! Congrats for your work but I can´t see any static boats! My airfield is LSPV near Zurich but I can´t see any static nor moving boat! Only 2 small speed boats by the airfield where there should be 20 or 30. What am I doing wrong? Any special settting sin FS?
superspud author
There are no special settings.
Make sure you've pasted the folder named 'boat-library-static' in the community folder. If that doesn't work then I have no idea what's wrong.
2 years ago
edpatino
Thanks for another good library. Btw, is it SU8 compatible (beta at least)?.
superspud author
No idea. I never indulge in that stuff. These can't really be any simpler than they are so I'd be impressed if there was a problem.
2 years ago
RHODI3
" ... a penis extension.. " lol- good one!
That's there so you'll know we've read your description properly, right? Sort of like when Van Halen demanded in their show rider a large bowl of M&Ms but with all the brown ones removed, amiright?
superspud author
I hadn't thought of it that way, but you could be on to something. I do sometimes wonder whether anyone reads anything these days.
2 years ago
MojaveHigh
They look great to me. Any chance you could include kayaks and dinghies that can be placed on a beach? When I try to change a kayak's altitude with "Gizmo", it doesn't work. If I drag it onto land, it goes underground.
superspud author
Everything acts normally for me. They follow the ground and the gizmo tool works. You might want to double check whether you have 'snap to ground' unchecked in the object's properties. I can't really think of anything else.
2 years ago