V2.0 - Corrected issues with the terminal model. Cleaned up excessive vertices in terminal, FEDEX and tower models. Added PBR textures to terminal and FED building.
V1.1 - Corrected issues associated with the US scenery update and fixed any potential modellib.bgl conflicts
V1.0 - Updated scenery package for Tri-Cities Airport in Pasco WA, including:
- Hand modeled tower
- Hand modeled terminal (new version)
- Hand modeled FEDEX depot
- Hand modeled main entrance sign
- Replaced AI generic buildings with closely resembled library hangers
NOTE: I usually add fencing to my airport packages, but hand placing 9, 6 or 3 meter segments is getting old. So I'll wait for MS to release an SDK tool that can quickly place fencing with a polygon or something. If/when that update comes, I'll come back to this scenery package and add fencing.
Junglist
This is already in the SDK.
prosefson
needs a little bit of work, after 2 years of updates, there is a house on the taxiway, and parking is really really weird.
FreakyD author
I don't see a house on any taxiways on my sim. Parking is stock as the SDK does not allow editing airport parking spots.
2 years ago
mk316
Thank you so much for this, it's nice to have a decent local airport. Any chance you could do KALW?
NWJeeper
FreakyD author
4 years ago
opjose
IvanHound
FreakyD author
4 years ago
lryrob
FreakyD author
4 years ago
dogsfo
FreakyD author
4 years ago