V3.0 - Complete re-do of the airport, including new taxiway network, new parking spaces, new jetways and new runways (which fixed the proken pavement on RW20L - woo hoo). Also added blender modeled wigwag lights and runway hold short lights with animated lighting. Corrected some old textures and added 2 new PBR textures.
Installation Instructions
If you are upgrading from V2.0.1 or older, delete "ksna" package folder from you community folder, then install the V4 "ksna" folder
If you are installing for the first time, just install into your community folder and enjoy.
REMINDER:
Within the downloaded file, there are two packages; "ksna" and "fd-heliport-10cl". "ksna" is the main file with all the 3D assets and airport AFCAD attributes; "fd-heliport010cl" is the AFCAD only package for the Helistream heliport and is required to be installed if you want to start a flight from the rooftop helipad. It is not required for any of the Helistream 3D assets.
V2.0.1 - Various quality of life fixes, like deleting redundant taxiway signs, moving taxiways signs to more correct location, a little terraforming.
V2.0 - Numerous additions and revisions, including:
- Added Helistream Heliport on west side of airfiled (just outside the fencing), modeled in blender with BPR textures
- Revised perimeter fencing
- Added John Wayne signage on corner of Campus Dr and Airport Way, modeled in blender with PBR textures
- Replaced all palm trees with more accurate SoCal style palm trees (previously used tropical style palm trees)
- Revised main terminal model roof to improve the screen door effect visual artifact seen from certain angles (it's still there, but the angle in which it shows up is much steaper now)
- Revised textures for numerous blender models
- Revised model for the executive hangars on the east side of the airfield
- Revised all taxiway signs correcting for format, placement, size and added missing taxiway signs
- Added a ton of new ground textures including pavement cracks, runway skid marks, etc
- Added new details throughout using library assets
NOTE 1) The Helistream Heliport model is contained within the ksna_v_2 folder. You do not need to install the 10CL folder. Installing the 10CL folder will add the Helistream pad to the in-game map and can be selected as the starting point for a helicopter flight.
NOTE 2) I still cannot resolve the tear at the end of RW 20L, see my explenation above.
V1.10 - Added new PBR textures to control tower, FED/UPS buildings and various hanger models. Revised existing models to add more details. Cleaned up some scaling issues. Cleaned up model vertices count.
V1.9.01 - Added red anti-collision lights
V1.9 - Changed ACIJet on North side of airport to Clay Lacy. Updated textures on ACIJet South.
V1.8 - Cleaned up some foliage in the area immediately around the airport. Added some 3D trees here and there. Mostly I tried to fix that dang terrain glitch at the end of 20R... still cannot.
V1.7 - Reduced height of light towers throughout scenery package. Added parked cars in the Main St Parking lot (across the 405). (still cannot fix the terrain glitch at the end of RW20)
V1.6 - Added models for the hangers on the East side of the airfield (between Atlantic and ACIJet). Added some additional details around the airport. Fixed a few errors with some of the fencing.
V1.5 - Added additional details to the terminal model and ACIJet models. Added additional details around the field. Finished all the fencing.
V1.4 - Added details to the cargo ramp, including the FEDEX and UPS buildings along with various cargo containers and loading equipment. Also added lighting and walled areas.
Changed terminal lighting from cold to warm temperature.
Changed and adjusted fencing in various areas.
Fixed model and texture errors on the main terminal
V1.31 - Error fixes, including:
- Color corrected various buildings
- Tweaked locations of some fences
- Corrected scaling issues in the blender models, resulting in late model loading in the sim (the model would not spawn until almost ontop of it). Specifically, the center diamond area of the main terminal. I went ahead of rescaled all of the models to 1:1 to ensure all scenery assets load at the same distance.
NOTE: I am aware of the uneven pavement at the end of RW20L. I am not able to correct that at this time as it does not show up in developer mode.
V1.3 - Additional objects, including:
- Added hand modeled main terminal and adjacent parking structures
- Added lighting around terminal
- Finished off last few feet of fencing
V1.2 - Added additional objects, including:
- Hand modeled ACIJet FBO facility on the east apron
- Added additional parked cars throughout the scenery
- Completed all fencing around the airport up to about 200ft from the terminal
- Added additional lighting
V1.1 - Added additional buildings, including:
- Hand modeled Atlantic FBO facility
- Hand modeled Lyon Air Museum
- Hand modeled Martin Aviation/Leading Edge Avioinics facilities
V1.0 - Updated scenery package for John Wayne Airport in Santa Ana CA (heart of The OC), including:
- Hand modeled airport fire station
- Hand modeled control tower
- Hand modeled GA parking stall cover/canopies
- Hand modeled ACIJet FBO facility on the west apron
- Placed some fences (more to come in future updates)
- Replaced generic AI buildings with closely matching library buildings
aero1224
FreakyD author
8 days ago
haigthemastrt
FreakyD author
1 months ago
skybirds1011
b737lvr
I download this but it downloads KPAE, not KSNA. You might wanna check this...
Edit: Yep, its KPAE. Installed it into community folder and SNA is still default but PAE is now different. You seem to have uploaded the wrong file.
FreakyD author
Fixed, sorry about that.
1 years ago
Berzerker
Hey, just downloaded but I see kpae in the subfolder instead of ksna, that doesn't seem correct.
FreakyD author
Fixed, sorry about that.
1 years ago
Array
Thanks a lot for this awesome work! Much appreciated!
One question regarding FSLTL traffic, please: it's only been my one and the first landing there so far, but what i've witnessed is that a Southwest in front of me went go-around, and an American after me did that too after I've parked. Apparently they were too high on a glideslope and could not land on the short 20R runway at KSNA. Is this scenery's or traffic issue?
FreakyD author
Probably both. I did not make any changes to the airport's AFCAD attributes (taxiways, parking, runways, freqs, approaches, ILS etc...), so if there is some issue with the glideslope and the AI traffic, it's native. I've had no issues landing here and following the glideslope.
1 years ago
kimjongskylark
Good update, but would love to see nearby high rises get worked on as well, especially at night!
Thanks!
THEOLI4D
Thanks a lot
I'm confused regarding the download:
There are two folders... "10CL" which seems to be full project data... and "ksna_v_2"... do we need both?
FreakyD author
Corrected the subfolders. Try downloading again. You need to install the ksna folder. The 10cl is optional if you want the helistream port to show up on the world map.
1 years ago
johe2312
Thank you for this absolutely great scenery!
I just have a question concerning the heliport "10CL" in this package:
It seems to have the folder structure of the developing environment instead to have the folder structure to put in the community folder. But in it there is a "Packages"-folder with a subfolder, that seems to be the correct one to put into the community folder?
Kind regards!
FreakyD author
Corrected the subfolders. Try downloading again. You need to install the ksna folder. The 10cl is optional if you want the helistream port to show up on the world map.
1 years ago
kimjongskylark
This is a brilliant add-on, thank you! An exponential upgrade over the stock KSNA (come on, Microsoft!)
The add-on would be next level if you reworked nearby buildings at nighttime. To match like this: https://www.alamy.com/nighttime-view-of-the-skyline-of-irvine-california-usa-image397575916.html
Thanks!
Silentdark666
HELICOPTERS - Now that Helicopters are a thing can you add the much needed HELI-STREAM Building with the Helipads on the ROOF on the WEST side of the Airport? Picture of building included here: https://imgur.com/a/VHKsy9b
Thanks
FreakyD author
Absolutely. Thanks for pointing this out. Had not noticed. I will try to make it selectable as a spawn point. Might require two separate file installs to do so. Stand by.
1 years ago
THEOLI4D
Very nice work! thanks a lot!
Some small wishes: The airport does not show up as a addon on the worldmap. There is no Plugin/Handcrafted airport symbol on the worldmap and therefore it's hard to see and remember. Could you change that icon on the world map?
Thank you!
Also, some of the roofs flicker quite a bit... don't know why... but if that is fixable, it would be great.
Thanks a lot!
FreakyD author
No, I cannot add one of those modified icons on the world map unless I totally remove the airport and build a new one from scratch. My scenery packages do not do that. They merely remove individual AI building and replace them with my hand modeled assets.
As for flickering roofs, I'm guessing you're talking about the terminal. That is an artifact of your monitors resolution. The ribs on the roof are spaced accurately, I use a 4k monitor, and can be displayed without any screen door artifacts.
2 years ago
MRAviation
Beautiful work with this airport. I was thrilled to find this scenery with so much attention to detail and models. I flew here many years ago as a private pilot in a C177. Thank you so much for sharing this and making MSFS come to life. You did an outstanding job.
johe2312
The actual download link seems to be empty?
I'm curious about this scenery and I hope, that the download link can be fixed
littlebit
It works ok for me.
2 years ago
Sonosusto
Always loved this place and you did such a great job. It even rivals the upcoming payware version. Do you take donations for your hard work?
Amazing freeware quality here
FreakyD author
Thanks man. Nope, no donations needed. I work on airports that interest me and share my work... that's all.
2 years ago