Updated again, now a full improvement mod rather than a fix. Lots of water masking, aadded assets Rydges Hotel, Parking Building, Fuel Terminal, Fire Station, West Apron, Perimeter fences, Antennas, Vehicles, etc.
NZWN Wellington International Airport Improvement Mod
This started as a fix as the default NZWN is a mess, gates in the wrong places, unnamed gates that don't work with traffic addons, inside out jetways, backtracking on the runway, western apron a mess, etc.
This fixed that!
Then it became more than that. Accurate gate placement and numbering, acucrate jetway placement, accurate gate names, FSLTL compatibility (no more "removed by MSFS traffic engine"), repaired main taxiway routes and generally a more enjoyable experience for those of use who don't have the payware version was the start. Then water elevation and masking fixes came, car parking buildings, and other minor tweaks.
Now it is a full improvement mod, complete with accurate perimeter fence, accurate new parking buildings and Rydges Hotel, added fire station and fuel terminal, lots of ground vehicles and equipment to improve immersion, added new assetts to the West Apron, fixed the apron splurge into neighbouring suburbs, added antennas and marking and many more little details to make it as immersive as possible.
Highly recommend use with the awesome "Airport Lights" by Andres3D.
I intend to add to it as time permits, and bug fixes will be prioritised. If you have any issues please don't hesitate to post.
Politieman112
chiggs author
2 months ago
inno710
chiggs author
7 months ago
JamesNo
chiggs author
9 months ago
Witcher7
Good work on enhancing the Wellington airport. Have you included any Heavy gate(s) or parking?
chiggs author
Hi Witcher, thanks for the feedback. Yes, Gate 26 and 23 are heavy gates and 23.
1 years ago
Ulrich11
Very nice! Well done! Thanks for sharing!
Ginete
Thank You!