YLTN - Laverton Airport, Western Australia
Donations are welcome. A lot of effort goes into these. Hope you enjoy my mods - Mark.
Note your sim must be up to date with all world updates installed. You do not need any photogrammetry installed, just the base world updates as I borrow scenery from those resources. I also recommend to install the UK2000 Scenery Library which is free in the Marketplace and used by many devs, including my work.
V 1.0
As usual I have been faithful to the RL scenery, but with the layout of the apron parking for regional jets I have had to sneak a seperate area in for the fuel gate spawn point. However, you will agree this is a massive improvement over the stock offering from MS (1 building and half an apron lol) and yet another step completed from Perth to the Eastern States that has been sorely missing in this sim.
Located 120 kms north east of Leonora, 360 kms north east of Kalgoorlie and 957 kms east of Perth. Laverton is just a 1 hour and 40 minute flight with Skippers Aviation from Perth. Situated on the western edge of the Great Victoria Desert. It is the Western Gateway to the Outback Highway, which traverses Western Australia, the Northern Territory and Queensland.
My God the state of WA is massive. On an international scale, Western Australia is around ten-and-a-half times the size of the United Kingdom. If it was an independent country, Western Australia would be the 10th largest country in the world and I'm stupid enough to try filling in the airfield gaps!
Feel free to donate coffee!
V 2.0
After over 100 hours using the SDK I am revisiting earlier work to apply new techniques and skills I have learned and wished I knew earlier. All of my previous airfields are getting attention, mainly to texturing of the ground and aprons, lines and lighting, and other improvements and corrections.
See change log for details
V 2.2 ( 24 Jan 24)
Forced the AI to backtrack the full length of the runway and turn around onto the centreline for departure on runways where they need to do this. There are a number of my airfields that use long backtracks and I am applying the same trick to them too.
Made some other cosmetic corrections/editions, eg gabled markers, road lines, car parks, signage etc.
V 2.3 ( 10 Feb 24 )
Added the airport to the MSFS World Map GUI for visibilty and easier selection.
Added a boundary fence to the entire airfield to keep out the kangaroos.
V 2.4 ( 5 Mar 24 )
Added a heli-start for you chopper pilots.
Made some minor additions whilst in the editor.
That is definetely the last update for this airfield.
Tip:
Don't forget to reload your Little Navmap scenery library now and then in order to keep your new airfields accurately portrayed within it. This way all your new taxiway designations are updated among other things.
LNM automatically searches through your community folder during the process which runs in the background so you can keep simming.
From the menu bar of LNM: Scenery Library | Load Scenery Library | press Load. When finished, press Use Database.
Instructions:
Unzip and drop into your Community folder.
Enjoy.
-=CoolGunS=-
CaptainMoonlight
CoolGunS author
3 months ago
Chinderah