YBGD - Boolgeeda Airport, Western Australia
By request.
Donations are welcome. A lot of effort goes into these. Hope you enjoy my mods - Mark.
Note your sim must be up to date with all world updates installed. You do not need any photogrammetry installed, just the base world updates as I borrow scenery from those resources. I also recommend to install the UK2000 Scenery Library which is free in the Marketplace and used by many devs, including my work.
V 1.0
Boolgeeda Airport (YBGD) is an airport serving the FIFO Brockman 4 mine in the Pilbara region of Western Australia. The airport officially opened on 27 November 2012 with a regional flight from Busselton while direct flights from Perth commenced on 3 December.
V 1.1 (9 Jan 2024)
Fixed an issue with the main terminal that I was somehow completely blind to. Fixes the autogen building from appearing over that beautiful main terminal.
Apologies to all
Download the update and replace in your community folder.
V 2.0 ( 20 Jan 2024 )
- Forced the AI to backtrack the full length of that loooong taxi to the start of runway 08 for departure.
- Reworked a whole buch of textures including car parks, roads, apron and the ends of the runway.
- Removed that ugly vegetation at the end of runway 08.
- Reworked the apron dashed lines cos they looked f$#ed. Now they are perfect.
- Added centre lines and edge lines to the roads.
- Added gabled markers surrounding the runway (yes mooze I will do Newman one day)
- Corrected a windsock position so that it was in the right place on the airport chart. Removed one that shouldn't have even been there.
V 2.1 ( 30 Jan 2024)
- Fixed the spawning behaviour on the 3 parking locations on the main apron that was reported.
- Made some other subtle improvements while I was at it.
V 2.2 ( 10 Feb 24 )
- Added the airport to the MSFS World Map GUI for visibilty and easier selection.
- Added a boundary fence to the entire airfield to keep out the kangaroos.
V 2.3 ( 4 Mar 24 )
- Added a Heli-start for you chopper pilots.
- Made some minor additions whilst in the editor.
V 2.4 ( 19 May 24 )
- Changed the non-apron parking to GA_Small to force scheduled AI onto the apron.
- Made some texture changes to the area around the bus stop that should be obvious if you are familiar with this scenery.
- Added some people around the bus stop and out front of the terminal.
- Moved the guy working on the baggage truck closer to the engine and gave him a pal to talk to.
- Moved the PAPI lights into their proper postitions.
- Swapped out the boarding stairs to a more appropriate size for the services at this airport, ie smaller ones.
Tip:
Don't forget to reload your Little Navmap scenery library now and then in order to keep your new airfields accurately portrayed within it. This way all your new taxiway designations are updated among other things.
LNM automatically searches through your community folder during the process which runs in the background so you can keep simming.
From the menu bar of LNM: Scenery Library | Load Scenery Library | press Load. When finished, press Use Database.
Instructions:
Unzip and drop into your Community folder.
Enjoy.
-=CoolGunS=-
Christophello
There are fuel bowsers positioned on the lead-in lines for bays 1-3 - prevents correct position for spawning on the apron, etc.
Any advice on these (installation error?) or are these intentional?
CoolGunS author
5 months ago
Mooze
CoolGunS author
6 months ago
mark429112
CoolGunS author
6 months ago
CoolGunS
These changes are so minor I am not advertising this as a version change or update. If you are reading this then simply redownload and overwrite.
exopenetration
6 months ago
tnorman2054545
Could you please do Port Hedland YPPD next?
CoolGunS author
6 months ago
Chinderah
exopenetration
CoolGunS author
6 months ago