This is attempt to fix KPHX, Phoenix Sky Harbor International. I have removed the floating jetways at Terminal 3. This was due to the gate information dating to before the reconstruction of Terminal 3, but the building information was taken from the new terminal. All gates are numbered at both Terminal 3 and Terminal 4. Terminal 2 has been removed. Parking was added at Cutter and Swift Aviation (SW_Parking). The cargo area has been designated S_Parking and the ANG ramp is SW_Parking. There are no custom models, so the terminals and other buildings are the original default buildings. Also missing is the Sky Train bridge, since that would require a custom model. There are still some terrain and vehicle issue that remain from the default airport. This is intended to be a stop-gap replacement until a better version is made or a payware version is released. For installation, just unzip the folder to you Community folder.
If you are using Tigershark's terrain fix, I would recommend removing it. It now seems to add bumps to Taxiway R.
Version 1.1 corrects the approach lighting and adds the missing VASIs.
Version 1.2 corrects edge marking errors and SU5 compatibility.
Version 1.3 adds taxiway location and direction markings. SU9 compatibility.
Version 1.4 adds terraforming for taxiways S and T to correct WU10 issues. Adds vegetation removal around D gates.
Version 1.5 Compiled with SU10. Cosmetic updates - Black under hold short lines & minor changes to edge lines
Version 1.6 Version 1.6 Compiled for SU11. Futher attempts to smooth Taxiways R, S & T
Version 1.7 Compiles with SU12. Reworked smothing for Taxiways R, S, & T. Suggest removing Tigershark's terrain fix, as it adds bumps on Taxiway R.
Version 1.8 Updated with latest SDK. Added a low resolution model of the new D concourse as a place holder. Taxiways R, S, & T should be smoother again.
Version 1.8.1 Updated with SU15 SDK.
DownLow70
Thanks for your work!
wanchaibanzai
Lumpi00
CaptainMoonlight
seippg
AMERICANSNIPER
gunfigher25
Korbit
6 months ago
Azcowboy290
hawaiianstyle78
unusable now with su12. just crashed into taxiway east end taxiway Romeo. wow huge Mariana islands trench. floating taxi lights. guess i need to buy BMW Kphx. didnt want to , waiting for Flightbeam kphx but cant hold off anymore.
unmlobo author
Bumps should be fixed now. I was able to taxi at 50kts on R, S, and T. There are a couple of small bumps on R, but at that speed I didn't bounce or crash. Make sure you remove the KPHX terrain fix if you have it.
12 months ago
kimjongskylark
YUGE upgrade from the defualt, but those terrains and bumps on the east taxiway needs to be fixed. Thanks
adl320
Love the work here but I'm now noticing more lumps on taxiway C and R again seems un-passable again. Did something change with latest update that impacted this work?
1 years ago
TheBJay163
Love this scenery! noticed though that when I used GSX to push w/ the Fenix, it glitches out. When I tried to use the default KPHX scenery, it works. Could you look into this? Tanks!
unmlobo author
Unfortunately, I don't have GSX, so I don't really have a way to test.
1 years ago
eurowing
Hi, does this also have the realistic airline gate assignments?
unmlobo author
Based on the information I have, it is coded. Aircraft should park at the proper gate, but they won't spawn that way. That's a sim limitation.
2 years ago
EdSmoker
I just passed down taxiway S today and the terrain issue is back. Do you have this on your radar for updating?
unmlobo author
Looking at it now.
2 years ago
meatloaf1998
I love this fix. Can anyone confirm/update compatibility with SU10?? Much love from Phoenix AZ.
roktogon
Just flew into here and out, works fine in SU10. I was also using the terrain fix available on here and they both work great together.
2 years ago
meatloaf1998
Thank you for the fixes!