Oosterschelderking model to improve the default scenery!
This scenery combines 3 models from the 3D Warehouse all made by NvdK:
- Oosterscheldekering, Zeeland (3D Warehouse)
- Oosterscheldekering, Zeeland (Noord) (3D Warehouse)
- Oosterscheldekering, Zeeland (Zuid) (3D Warehouse)
I've added lighting to the buildings to make it stand out at night and have also made sure to include the roads as actual roads which means you can land on the kering and AI cars will drive over it as well (although not very straight). This model currently does not include any LOD models, since the models themselves are quite light already. Once again, these models were made by NvdK on the 3D Warehouse and all of the rights go to them.
Flak
Very nice model, great work!
partnair
Man!! Your work is great. Downloaded a few and they are awesome. Would Like to help you. I live in Eindhoven And you?
Groschenbuegel
This is marvellous ! DANK U WEL !
(Now I'm only missing the WW2 tank on the dyke of Westkapelle...)
gridiman
johnsirach
ConVair880
Curious however about what the coming World-updates from Asobo will do to these landmark mods. Hope they don't ruin it.
Rover737
Bertp01
The barrier is open, nice! Now, getting rid of the cars driving below 😉 but that is probably a MSFS2020 problem.
I hope to master the process with Blender etc. one day (stuck at the injection part now), then I would add the churchtower in Zierikzee, the tower of the former church of the abandoned village of Koudekerke, and on Walcheren the watertower in Domburg 😉
Keep up the good work!
R1NS3 author
4 years ago
simbanl
Geraldar98
Flyingdutchie
PHMAC