V2.1.1 - Added taxiway edge lighting. Moved and/or removed unnessary light posts
V2.1 - Fixed sunken runways, incorrect taxiways and parking spots. Added new ground textures at various locations. Re-painted blender model textures. Cleaned up old blender textures and vertex counts. Added perimeter fencing.
INSTALLATION INSTRUCTIONS
Delete V2.0.1 and older from you community folder. Place kgeg_V_2_0_1 folder into your community folder. Start sim and enjoy.
V2.0.1 - Corrected terraforming issues associated with SU12/SDK. Also changed the asset library file structure of this package in order to uncouple assets from other scenery packages.
INSTALLATION INSTRUCTIONS
Delete V2.0 and older from you community folder. Start sim. Exit sim. Place kgeg_V_2_0_1 folder into your community folder. Start sim and enjoy.
V2.0 - Revised and added new PBR textures on all blender assets.
V1.4.1 - Flattened entire airfield area to hopefully fix all these floating building issues that continue to pop up after each update.
V1.4 - Added new library assets. Fixed some terrain level issues and floating structures. Added additional foliage and fencing.
V1.32 - Fixed errors with associated with blender model scaling, resulting in late model spawn in sim.
V1.31 - Fixed elevation errors around main terminal
V1.2 - Added hand modeled passenger terminal, updated lighting, added various static objects around the airfield, tweaked positioning of objects in older versions, corrected textures of objects in older versions.
V1.1 - Added FEDEX and UPS shipping centers
V1.0 - Update scenery for Spokane Airport in Spokane WA, including:
- Hand modeled tower
- Hand modeled Landmark Aviation
- Hand modeled Absolute Aviation Services hanger
- Hand modeled FEDEX support facility
- Updated lighting
- Hand modeled checkerboard water tanks
- Replaced various AI generated buildings with closely matching library models
NOTE: There will be numerous updates on this package in the future, including the main terminal. Stay tuned.
CaptainMoonlight
NolanAirwin
NolanAirwin
FreakyD author
6 months ago
FODOOLITTLE
Elwood26
Thanks for your work.
Dillon
Why are the taxiways white?
FreakyD author
Are you referring to the taxiway concrete being light in color? Well, take a look at Google satellite imgary and you'll see they are in fact made of light colored concrete.
1 years ago
purse9
Runway 21 is sunk into the ground for me
FreakyD author
I see that, but it doesn't show that in DEV mode. I've seen this in other airport sceneries I've done. At least in this one, the RW pavement is even from end to end. I don't think I'll be able to fix it.
2 years ago
KevyKevTPA
First, thank you for the awesome work you do, and not just for this airport! I wanted to let you know that MSFS Addons Linker has at LEAST this and KBFI listed as version 1.0, even though I KNOW I have the updated versions installed, so there's some sort of internal miscommunication going on with that other software. No idea if you know that!
DELTA301
Greetings, I used to live in Spokane and now I fly simulated cargo runs into KGEG. On the north side of 21 is a large hanger off by itself, is there any way to animate the doors opening up when an aircraft taxi's up to the front of it?
FreakyD author
Not that I know of
2 years ago
purse9
are you going to update all your airports with animated people
skybirds1011
Thank you, airport looks for the most part. Just may need to update for Sim Update 7, both UPS vans missing wheels on the right side. Maybe stolen since they been sitting there since your last update, lol. Also, the UPS truck next to the van is little bit in the air. Maybe something weird going on in the back, lol.
Travelguy101
Thanks for KGEG, much appreciated! Go Zags...
icyinsd
Looks awesome. Side note the Landmark FBO is now Signature Flight Support.
icyinsd
I work at that FBO so i can get you updated pictures if satellite pictures aren't updated.
3 years ago
KodiakJac
FreakyD author
4 years ago
LegibleSphere
FreakyD author
4 years ago